A collaboration between the shopping centre and the animated series "Fixiki"
Fixing the Fun at MEGA Khimki
Reading time: 3 minutes
Client:
INGKA Centres in partnership with Fixiki
Fixiki — the #1 science-themed animated series in the Russian-speaking market. MEGA Khimki, one of the leading shopping and entertainment centres with 200+ stores, food courts, and family recreation zones, continues to strengthen its MEGA Friends loyalty programme, focusing on family audiences. As part of this initiative, MEGA Khimki hosted a large-scale collaboration with Fixiki, turning education into play.
Challenge:
To create a family-focused event that would attract parents and children, increase weekend traffic, and reinforce MEGA positioning as a destination for family entertainment and learning.
Solution:
We developed a two-day Fixiki Festival, centred around an educational quest designed for children.
To receive a prize, kids needed to complete at least three science-themed workshop stations and collect stamps in their quest passport. Those who completed all five stations advanced to a guaranteed prize raffle, ensuring continuous motivation and engagement.
Execution:
Themed Venue & Materials
Step 1
We transformed the atrium into a vibrant Fixiki-themed festival space, complete with interactive zones, workshop areas, and a stage for shows. All mechanics were fully supported with branded passports, stamps, and ambient advertising across the mall to drive awareness and participation.
Quest & MEGA Friends Integration
Step 2
Parents registered in the MEGA Friends app to participate in the prize draw, while children received their quest passports. Each of the five educational workshops offered a stamp upon completion: 3 stamps = guaranteed gift 5 stamps = entry to the grand prize draw.
Engaging Programme & Show
Step 3
Throughout both days, guests enjoyed a variety of interactive activities and workshops. The highlight was the Fixiki live show, which gathered the entire audience for a shared, emotional finale — creating the perfect family moment.
Results & Rewards
Step 4
After the final draw, prizes were awarded to the most active participants. We also collected comprehensive analytics — total visitors, new MEGA Friends registrations, and engagement across each quest stage.
Results:
2,800+
visitors in just two days
360
new MEGA Friends registrations
545
children completed all 5 quest stages — demonstrating exceptional engagement
720
children completed at least 3 stages — proving the success of the multi-level motivation system
«We deliberately moved away from fragmented activities to build a complete, goal-driven quest where every child understood their journey — collect stamps, earn prizes, and have fun. The most meaningful metric was engagement: 545 children completed all five stages, which means around 500 families spent several hours in MEGA. This project proved that the right gamification strategy drives not just numbers, but real emotions — turning a regular mall visit into an adventure».